Title: Blender 101 - Blender331: Character Texturing Duration 2h 30m Project Files Included MP4
Info: In this course we look at Blender's Texture Painting tools and use them to create texture maps for the goblin character. You'll learn how to create the fundamental texture maps for your characters: the Color map, Normal map, Ambient Occlusion map, and Specular map. We then bring the character model and the texture maps into the Unity game engine to apply the textures. 01. Setting Up the Interface for Texturing 02. Filling the Base Colors 03. Using Paint Slots as Layers 04. Adding a Texture to the Brush 05. Painting the Character's Armor 06. Prepping to Paint Cloth Texture 07. Texture Painting the Cloth 08. Texturing the Boots 09. Texturing the Gauntlet 10. Texturing the Skin 11. Texturing the Face 12. Exporting the Texture Maps 13. Bringing the Textures into Unity
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